Kyle / DHALSIM (Water) Water · Attack · 4★
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Cutoffs P1: 800 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,495 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Kyle / DHALSIM (Water)
Name Kyle
Element Water
Archetype Attack
Family Poison Master
Natural Stars
Skill-ups to Max
×10
Awaken Bonus
✨ Leader Skill: Increases Attack Power of ally monsters in the Dungeons by 33%
Base Stats ⓘ
HP 9,555
25th %ile: 9885
Median: 10215
75th %ile: 10545
Kyle / DHALSIM (Water): 9,555
9390 12345
ATK 747
25th %ile: 812
Median: 845
75th %ile: 867
Kyle / DHALSIM (Water): 747
747 1098
DEF 593
25th %ile: 593
Median: 615
75th %ile: 637
Kyle / DHALSIM (Water): 593
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Kyle / DHALSIM (Water): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Kyle / DHALSIM (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Kyle / DHALSIM (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Kyle / DHALSIM (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dungeon

Increases the Attack Power of ally monsters in Dungeons by 33%.

Stat: Attack Power Bonus: +33%

Concussive Shot
Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.

Max Skill: +20% Harmful Effect Rate +20% Damage
Mult: ATK 4.1*ATK
Effects: Stun
▸Damage +5%
▸Effect Rate +5%
▸Damage +15%
▸Effect Rate +15%
Emission of Dangerous Substance
Emission of Dangerous Substance 2x Hits

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns.

Cooldown: 4 turns → 2 turns (−2)
Max Skill: -2 CD +20% Harmful Effect Rate +20% Damage
Mult: ATK 3.0*ATK x 2
Effects: Decrease DEF
▸Damage +5%
▸Effect Rate +5%
▸Damage +15%
▸Cooltime Turn -1
▸Effect Rate +15%
▸Cooltime Turn -1
Strategic Advantage (Passive)
Strategic Advantage (Passive) Passive

Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. The effect of gaining a turn is activated only once per turn. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Increase Damage Additional Turn

July 29, 2022 Balance Patch

July 29, 2022 · Patch #54 · 1 change
Full patch ↗
Strategic Advantage (Passive)S3
Skill Fixed
Changed so a Monster will gain a turn by taking damage from the enemy's counterattack when the Monster can get an additional turn by meeting the condition

June 28, 2021 Balance Patch

June 28, 2021 · Patch #46 · 3 changes
Full patch ↗
Concussive ShotS1
Damage Increased
Increased the damage by 8%
Emission of Dangerous SubstanceS2
Damage Increased
Increased the damage by 7%
Strategic Advantage (Passive)S3
Effect added
[Effect added] Changed to increase damage by 100% on turns acquired additionally **Passive Effect: Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking

January 15, 2021 Balance Patch

January 15, 2021 · Patch #43 · 1 change
Full patch ↗
Strategic Advantage (Passive)S3
Passive effect changed
[Passive effect changed] Recovers your HP by 20% if you get a turn without getting attacked for 1 turn If you get a turn without getting attacked for 1 turn, you will get another turn instantly after attacking on your next attack (Gaining an additional turn can be activated once per turn)
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